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Programmation

Featured — award winners and classics first, when available. Use “Show different books” for a new selection.

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Computers in language learning

Higgins, John

1984

Computer Games and Software Engineering

Walt Scacchi, Kendra M. L. Cooper

2015

Programming Windows 3.1

Charles Petzold

1992

Tabletop Game Design for Video Game Designers

Ethan Ham

2015

Introduction to natural language processing

Mary Dee Harris

1985

Crouching Buzzard, Leaping Loon

Donna Andrews

2003

Structured Computer Organization

Andrew S. Tanenbaum

1979 ★ 4.0

Inside Macintosh

Apple Computer Inc.

1991

Concrete mathematics

Oren Patashnik, Ronald L. Graham, Donald Knuth

1989 ★ 4.8

The Art of Computer Programming, Volume 2

Donald Knuth

1981

Fundamentals of Game Design

Ernest Adams

2006

Field-based coordination for pervasive multiagent systems

Marco Mamei

2005

iOS game development

Thomas Lucka

2014

Practical C Programming

Steve Oualline

1993

Software engineering

Ian Sommerville, Sommerville, Ian.

1985 ★ 4.0

Introduction to numerical methods and FORTRAN programming

Thomas Richard McCalla

1967

Astronomie mit dem Personal Computer

Thomas Pfleger, Oliver Montenbruck

1994

Mathematical problem-solving with the micro-computer

Stephen L. Snover

1982

The Peter Norton Programmer's guide to the IBM PC

Peter Norton

1985

Video game designer

Walter G. Oleksy

2000

Data structures

Alfs T. Berztiss

1971

A beginner's guide to coding on Android tablets and smartphones

James Gatenby

2015

Creating games

Morgan McGuire

2008

OS X Server Essentials

Arek Dreyer, Ben Greisler

2012

How to cheat in Motion

Patrick Sheffield

2010

Practical C++ Programming

Steve Oualline

2003

The Game design reader

Katie Salen

2005

Computer graphics

Steven Harrington

1987

Systems analysis

Claude McMillan

1973

Programming pearls

Jon Louis Bentley

1986

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